Sunday, May 11, 2014

Neo School Hack: Snakes and Bugs

Okay, so I think I'll start calling all my new work on Old School Hack (OSH) by the name Neo School Hack. The original OSH took OD&D, stripped it down to bare essentials, then added in modern and indie game design concepts to make it better.  So my hack is taking OSH and adding a large dollop of Pathfinder, plus a few ideas from other sources and my own imagination.  I'm still hammering out the details of the rest of the character classes but in the meantime here are some more monsters.  As before I'm going with an Egypt/desert theme for now.

One of the concepts I'm working with is that most "monsters" should have one talent.  I feel it gives them a bit of flavor and uniqueness but without leading to a massive set of stats for everything.


Giant Cobra
Holy crap, it's a huge cobra!
AC-10
4 HP
2d10 attack, bite plus poison
- Poison/encounter: Brawn save or take an extra 2 wounds from nasty venom)
-Mesmerizing Sway/encounter: all creatures nearby which can see it must make a Commitment save or just stand there like they were hypnotized or something.

Giant Scorpion
Holy crap, it's a huge scorpion!
AC-14
3 HP
2d10 attack, claws; 2d10 attack, stinger plus poison
- Poison/encounter: Brawn save or take an extra 2 wounds from nasty venom)
- Wicked Quick/always: all Daring checks against this twitchy fast creature are at -2

Giant Tarantula
Holy crap, it's a huge tarantula!
AC-12
3 HP
2d10 attack, bite plus poison
- Poison/encounter: Brawn save or take an extra 2 wounds from nasty venom)
- Deadly Stalker/constant: Despite their size, these creatures are good at sneaking up on prey; +2 to Daring checks vs. prey's Awareness checks to notice them stalking.

Scarab Beetle Swarm
AAAH BUGS!
AC-8
3 HP
3d10 attack; biting swarm
- Swarm/constant: it takes a lot of work to kill off a swarm of small critters; -2 to hit with non-magical ranged and melee weapons.

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