Saturday, September 8, 2012

My BESM d20 version of the Final Fantasy Dancer class

 Okay, so in an earlier post I threatened to post some of the character classes I built for my BESM d20 game.  Here is the Dancer, a Final Fantasy class which doesn't have a direct counterpart in D&D/Pathfinder.  Note that my classes not only have a Hit Die but also a Mana Die to determine how many mana points you get per level; for the Dancer the Mana Die gets a bonus at each level equal to the dancer's Charisma bonus.

Dancer (BESM/FF)

    The Dancer is an unusual type of mage who creates magical effects with her (only females may become Dancers) special dancing forms.  The complex, fascinating dance movements generate magical power which the performer can use to affect her audience.  With their deftness, grace, charm, and balance, Dancers also make great spies.

Abilities: Dexterity and Charisma are important for the Dancer.
Alignment: any
Hit Die: d6
Mana Die: d8
Skill Points: (8 + Int bonus) x 4
Skill Points at new level: 8 + Int bonus
Class Skills: Balance, Diplomacy, Disguise, Dive, Escape Artist, Gather Info, Jump, Knowledge (Cultural Arts), Listen, Move Silently, Perform, Pick Pocket, Seduction, Sense Motive, Sleight of Hand, Speak Languages, Tumble; Special Ranged Attack, Ranged Defense, Melee Defense, Thrown Weapons, Unarmed Attack, Unarmed Defense
.
                               Fort     Ref    Will
Level    BAB          Save    Save    Save    Special                                                              
1    +0                        +2    +2    +0          Flunkies 1; Art of Distraction 1
2    +1                        +3    +3    +0          Heart magic level (MKL) 1*
13    +1                      +3    +3    +1          Divine Relationship 1; +1 Character Point (CP)
4    +2                       +4    +4    +1          Special Attack 1**
5    +2                        +4    +4    +1          Special Movement (Cat-like)
6    +3                       +5    +5    +2          Heart MKL 2
7    +3                       +5    +5    +2          Art of Distraction 2; Aura of Command 1; +1 CP
8    +4                       +6    +6    +2          Rejuvenation 1; Jumping 1
9    +4                       +6    +6    +3          Art of Distraction 3; +1 CP
10    +5                      +7    +7    +3         Special Attack 2
11    +5                      +7    +7    +3         Special Movement (Light-footed)
12    +6/+1                +8    +8    +4          Heart MKL 3
13    +6/+1                +8    +8    +4         Art of Distraction 4, +1 CP
14    +7/+2                +9    +9    +4         Special Attack 3
15    +7/+2                +9    +9    +5         Mana Bonus +10; +1 CP
16    +8/+3              +10    +10    +5        Special Movement (Wall-bouncing); +1 CP
17    +8/+3              +10    +10    +5        Art of Distraction 5; +1 CP
18    +9/+4              +11    +11    +6        Mind Control (6 pts.) 1, Aura of Command 2
19    +9/+4              +11    +11    +6        Special Attack 4; +1 CP
20    +10/+5            +12    +12    +6         Speed 1; +1 CP


* Here, Heart is a class of magic spells I built with BESM which affect mental/emotional states.  For D&D/Pathfinder you could replace this with a spell-casting level but of only Enchantment spells or (better yet) even make up a custom Dancer spell list.
**consult with DM about developing your character's customized Special Attack.

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